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Unread 04-18-2008, 03:59 PM   #52
KatrinaDeath

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Join Date: Oct 2006
Location: Minneapolis, Minnesota
Posts: 690
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Jitter@Nagafen wrote:

I cant prove this

But i bet .. If you allowed a shamen to cast his single target ward on a loop .. with no time for recast..

A scout would still kill him in under 12 seconds .. in t8

and on average in 5 seconds..

It would look like ... interrupt .. interrupt interrupt  dead.

or Interrupt , ward.  interrupt interrupt dead .

or even ward .. ward ... interrupt interrupt ward .. interrupt dead..

The problem with shamen is 80% of their abilities are unusable in PvP.

There is no time to use any of them ... Ansestral sentry ,, or the buff bear .. or any debuffs ... in the case of a defiler death ward would be nice but cant be cast on yourself.. (how [Removed for Content] silly is that)

A shamen can fight a healer , but really when do you ever want to engage in a 8 min fight , in PvP.

or some fighters. But in t8 you are a writ update taking a dog for a walk . Thats about it.

In a PvP fight in t8 i may have time to cast my CA's but ill die becasue of no healing. If iheal i have 3

heals at my disposal .. single ward , small heal .. large heal .. thats it.. any others are not worth casting..

but mostly .. its about time.. shamen have no time.. and no abilities to give time.. Healers being killed with full power.. not right..

Seriously if shamen were scouts there would be an uproar.. because the scout version of Shamen PvP is

Dropped my sword, Bow broken , dropped sword, missed , missed, dropped sword, HIt yourself in the face with your shield , Evac'd your armor to zone line , fell on you sword ... dead.

This doesn't even work in PvP! It casts the "buff" on every player regardless of faction. The first step is Sony admitting the class has a problem!
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