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Unread 04-15-2008, 03:57 PM   #27
Ahlana

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Join Date: Dec 2004
Posts: 2,238
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Dracot72 wrote:
Until they fix the slam 6 CA's into one macro exploit that negates all timers for CA's rending the opponent dead in less than 1 second.

A little off subject but this doesn't happen on any of my macros? Is this just a gross over exageration of things or is it really happening? I can't get this to happen on any of my characters in testing so it is either a one class thing or really isn't happening. I think the Devs would be all over that bug.

As it is on my classes I have tested it with. I can put multiple CA's in one button. I press the button and the first CA launches and the Second one Queues. After the second one goes off nothing else happens regardless of how many other CA's are in the macro. If I want them to go off I have to continuely press the button over and over. Nothing makes them all go off at once negating the timers.

Anyone else test this?

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