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Unread 03-05-2008, 06:07 PM   #8
Sorffats

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Join Date: Apr 2006
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I agree with the OP.   Why do the Q's get to have a revive/evac spot that is so close to the dock.  All they gotta do when the revive or evac, and run to the dock to make it there before immunity wears off.   They can complete a writ, die or evac, run and turn in their writ, run to the dock to stop their immunity timer from running out, run back to the writ giver and get a new writ, then back to the dock again before immunity timer runs out, then mail off their gold.    All of this done with immunity.

Sure, that sounds like alot just to stay in immunity, but we've watched them do it time and time again.   Meanwhile, FP gets a revive/evac spot that is too far from the dock to do the same.  

I propose that either move the Q evac/revive from the dock to a location that is equivilant to where FPs evac/revive is.  Or make the FP evac/revive spot on the OTHER side of the dock.   Make it fair at least.   It doesn't take a rocket scientist to think of how to make those things fair.  An oversight in the development is one thing, but being plainly unfair is another.  Someone, somewhere at SOE had to make the decision of where to put the evac spots in for Q's and FP's.  What is the reasoning for making the decision of putting Q's so close to the dock and FP's so far away?

And if the Q side could think of any other evac/revive spot that is likewise unfair to them, I'd be the first to agree with you for having it changed one way or the other.     I know in KJ, Q's evac at murkdwellers near the Fens zone there.   FP evac's up from Jinisk near the Fens zone there.   I don't see a problem with either of those evac spots.  Both relatively safe and both near a zone out.   In Fens,  Q's probably have a viable argument.  You aren't that close to a sokokar or zone out.  I'd agree that a new revive spot in Fens should be looked into for Q's. 

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