Uilamin wrote:Freliant wrote:WTSF? Raiders not the priority? You get money, loot, status, AA, more story, better encounters, and a HECK of alot more dungeons than those that group up. Groups get a total of 5 group zones, 3 or which are the most frequently done compared to... what is it now 12 T8 raid dungeons, 9 dieties (lost count) and now a slew of more raid targets? Serioursly WT freak? Do I want these mobs to not be in the game? No, I don't care for them... I might get lucky and my casual raid force might actually get one, but saying that the entire expansion was dedicated to the solo/group and not raid is just royal grade B.S.
Quiickest/most effective way to get Masters: Raiding
Quickest/most effective way to get status: Raiding
Most dungeons on T8: Raiders
Most money per mob/player: Raiders
Most effective way to get money: Selling overpriced masters from Raids.
This expansion was geared towards 2 types of mindset: Soloers, and Raiders... Not all soloers, mind you, just the very effective ones. The rest of the community (grouping) got the shaft in content, with 3 public dungeons, 5 instances, which I might add RAIDERS STILL GET TO DO. Be happy you raid and get so many benefits for being part of the raid group you are in, but NEVER say that you are not the priority.
Actually best way to get masters is farming dungeons therefore groupsBest status is pvp, failing that writs (it is just mind numbingly borring to grind them)Dungeons with more than one named: Grouping (raiders have 3 T8 zones with more than 1 named in it, 4 with single named, grouping had 4 multi-named instanced dungeons, one single named, and 3 contested dungeons... wait they have more too)Most money per mob: epic mobsEffective cash source: tradeskill consumables (atleast on pvp servers)Now there is a lot of group content that is just not touched or really bothered with, however, that is more poor implementation or people not wanting to do it than it not being present.
Most servers are PvE and that is what I am focusing on this discussion. So best status still is Raids. 1.5k-2k+ guild status per kill per member of the raid = 36k-48k guild status per named kill. Lets say your guild does PR 2 times a week, that is on that instance alone, 7 encounters each at minimum of 36k guild status, which equates to 252k status per run, or 504k status every week for your guild. Unless you guild has a huge group of people doing writs every waking moment, they will not even get close to this amount of status from just 2 runs of the easiest multi-boss T8 raid in the game atm. On top of this, I have seen 1-3 masters drop on every one of those named mobs... so from 7+ masters per run, and 24+ plat per named kill is 168 plat spread among the raiders equally. Mind you, this is just from one night's worth of work. If I could sign in for an hour or 2 and get 7 plat and a chance at atleast 7 masters per night... heck, that would be awesome! I have run dungeons for entire weeks and not seen that many masters drop.
As for tradeskill consumables being a good source of money? Only if you have a bot harvesting for you. Many people can tell you that its tedious and boring work getting raws, and the reward per harvest is minimal at best. You are better off killing mobs for trash drops to sell and then buying the ingredients you need than harvesting them yourself. The only exception to this is rares... with loam still hitting upwards of 5 plat a piece. Yet getting one... not so easy.
And lastly, reguardless of how many named mobs are in the raid dungeon, there is still much more raid content than group content, and more solo content than group or raid content. If you want to cite poor implementation of dungeons and that people are just not using them, well, then I say to you: isn't that another point in favor of doing raids over dungeons? CK, Seb and Chardok are not rewarding, and that is the truth. If you would see people linking items and weapons that would make you oohh and aahh, then maybe you would get more use out of them, but as they stand, until the next patch, they did not even have a chance at masters for the same work that you put into a regular instance. Tell me, if your raid targets had a chance to drop treasured most of the time when you killed it, would you go after it? Well guess what, group content does have that chance, its very high, and we don't even get the benefit of money, or status for the kills.
So: Guaranteed loot, status and money per named kill VS no loot guarantee, no status, seldom trash drop for money. Who of the 2 do you think is doing better?