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Unread 01-17-2008, 06:27 PM   #92
Jeger_Wulf

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Join Date: Jan 2006
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> I guess the trouble is I have difficulty seeing how Sony can make > troubadours a more desirable class to play, without either overpowering us

I'm not here to worry about whether a class is over-powered or not. If I'm having fun, I don't really care if someone else is over-powered. I'm here to worry about class population. If we make changes that increase the troubadour population until it ranks 16th in population out of the 24 classes, but you think it makes the class over-powered that wouldn't worry me a bit.

Here is why:

How does one decide if a class is over-powered? What if I think a class is under-powered, and you think it's over-powered - how can we decide who is right? How many points of DPS is worth a power regen buff? How much heal ability is feign death worth? How many points of mitigation is worth the ability to stealth? How much ability to solo is worth being wanted in groups? How much "being wanted in raids" is worth "being bored silly"?

There is no objective way to calculate the "power" of a class. This means there is no objective way to calculate whether it is "over-powered." However, there are some general indicators. If a lot of people start playing a class, the indication is that it's over-powered. If a lot of players leave a class for another, the indication is it's "under-powered." Anything else is just your opinion against mine.

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