phoenixshard wrote:Banedon@Antonia Bayle wrote:Rainmare@Oasis wrote:Lets at least all agree that placeholders are a necessary evil, the real problem is the amount of camping time, and the fact that this cannot be 'stored up' in anyway. If your unlucky (either because of RL interruptions or just a sucky RND) it can take hours or days to spawn a name you need this is the issue that really needs addressing, and replacing the random spawn, for a guarenteed spawn after killing x number of placeholders (the x being a fixed number for that quest) would address the issue nicely.
I would strongly disagree that the PH's are a necessary evil. I'd much prefer something like the Bone Bladed Claymore's line of quest myself. The named's you need spawn when you come close to their area, plus the need to kill 1000 sentient beings. I can handle that a lot more than I can say in TS killing the majestic griffons for sometimes hours on end waiting for Bloodtalon to spawn for the Dwarven Boots. I don't mind killing a lot of mobs, that keeps me moving and doing something, not sitting on my caboose waiting for the next majestic griffon to spawn so I can kill it and then hope that BT spawns so I can advance the quest. I wouldn't even mind something saying killing x number of mobs to bring out the named like someone else said, but the use of PH's promotes frustration in me.
Is that really so different, BBC has names that spawn on approach and requires killing a large number of creatures, whereas I suggest that in cases like the Stein HQ, you would kill (e.g) 20 bouncer placeholders (on a faster spawn rate, like ever 2-3 minutes) before the named would spawn automatically. That's around an hours worth of work just to spawn one of the named (out of four) required, hardly speedy but at least people can log in for 30 minutes, kill a few placeholders, and come back later for the rest.