The thing about SKs and Paladins is that they have tons of versatility. This has been the same in every game I played that has had these classes. Granted, the 24 man max raid group will limit how much you can sway from the most optimal group, but classes such as these can quickly change role and still be good at it. They aren't the best tanks, or the best DPS, or the best healers, but most of the time, they can do all 3 at once (whether self or raid wide, healing wise).A raid full of paladins could theoretically work... they wouldn't have the most dps in the world, but they would be pretty much invincible. A raid of about 12-16 SKs could work as well, if they had some healers behind them and good buffing classes in the mix. Again, it wouldn't be the most optimized group for any one thing, but that isn't to say it would never work.The thing that sux is that there are so many classes, and so little use for any one class in particular... especially when you have a 24 max raid group lockout. If it was more like, 30, or 36, you wouldn't have this problem... but you may have a problem of filling up the raid that requires that many. (I don't know how the hell EQ did it with 72 people max [Removed for Content]).
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