skinandbones wrote:I hope they are smart and think about the way they did the first epics in EdQ1.
Those of you who did not play Eq1 I can chime you in on the faults they did at first.
1: Dont put a epic piece on a highly contested MOBS. PERIOD! EQ1 Plane of fear golems for shaman epic
Agree, I dont think they will do this. Everything in EQ1 was contested (at the time I played it) Not the same here,
2: Dont make an epic mobs spawn in the same place as a contested MOBs! I.E. Ragefire/naggy
Agree!!
3: Dont put epic pieces in a area that only a select few can get to or are willing to go to. I.E. EQ1 Plane of air islands
Dont agree, with this bit. I think if you want it bad enough, youll find away to get there. Especially with EQ2, theres just not that many unreachable places.
4: Dont make epic pieces super duper rare highly rediculously hard to drop. I.E. Again EQ1 plane of air necro and mages pieces
Maybe not super duper rare. But I dont think it should be an Auto Update either. Part of the frustration, difficulty of EQlive epics was that you didnt get a drop all the time, Granted I think it was a little overboard there. I think they can make a decent balance though.
5: Make new MOBs dont use existing FARMED mobs. I.E. EQ1 dragons for bard, warrior scale drops Venril sathir ranger/druid piece
I really like this idea, maybe bring back some EQ1 mobs we havnt seen re-introduced in EQ2.
6: Make all mob spawnable by either hailing or spawn when on that part when entering area. I.E. druid epic
Indeed, I agree
7: Make all pieces no drop non-farmable. Thank god for no MQ'ing EQ2.
Definatley. I dont think you should be able to buy peices of your epic.
8: Dont make a epic mobs that take camping it for 2,353,142,975,856 hours to spawn it. EQ1 cleric epic, monk epic, necro epic, shall I go on.
This goes back to your number 6 remark. Same thing here
I can go on and on and people add what you want to express.
I hope they learn from the mistake sthey made with EQ1 epics. All I ask is that epics are not for hard core raid guilds only. EQ1 first epics where groupable and a small raid force was needed. You didnt have to be part of a raid guild to have your epic. Raid guilds that cry and moan can [I cannot control my vocabulary]. If you havent played EQ1 then you dont know and I dont care make it equal for everybody but make it hard to achieve.
I have mixed feelings on this. I agree with a lot of your post, however I think that there is a reason that they are called epic weapons. They should be difficult to acheive. The Prismatics (1 and 2), Claymore, and Soulfire quests all seemed very much like a "check the box" type quesline to me. So Im hoping that they dont go the same route with these.
I honestly am going to hate it when I see tons of people running around with epics within the first couple months that they release this ( inevitably this WILL happen
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Edit: Bringback the Greenmist for SKs!! 