Thread: Improvement
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Unread 12-19-2007, 04:37 AM   #2
FrozenFrostbeard

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Join Date: Nov 2004
Posts: 18
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redict wrote:

AA-Crusader:Ok, this is wehre most Pally's won't understand me.                      Sta:4-4-8-6-1                               The first two are just for the following points, 8 in melee crits is needed to build aggro, 6 in hp for my second weakest point, and 2 for DA for grping and raiding(never know when someone  adds 10k mobs or the initial hit of the encounter is a nuclear missile)

Stacking with DA is important, most pallies avoid it (or used to) claiming it to be useless. I've noticed w/ the ROK raids, they hit like mack trucks loaded with c-4. which is why i'll have to say, even though its only 1% more, crit damage for tanking is kindof moot. yeah its cool, but wont do much for you, as amends w/ any hate buff (dirge, coercer) basically seals the deal. i'd say give the 2 to the HP, as you're claiming to be a little light ( and a good strength buff is gonna give you more damage than a couple bits of melee crit)                      Wis:4-4-8-6-1                               Same as above for the first 2, 8 for skills(otherwise I hit as often as a blind one on lsd) 6 in combat reg to fill up the points for fear immunity(heard a lot of t8 mobs fear, so running away won't be my concern)

Do not for anyreason let the board bludgeoners tell you the wis line is useless. if there's one thing i've noticed, darn near EVERYTHING has a fear. Fearless is incredibly helpful. I also maxed out the combat buff, as better skill=less resists. not to mention the straight 2% boost to yourself and your group(small yes, but every bit counts). I like to be one with the group buffs, bring something to the party for everyone! 

                      Agi:6-4-4-7                               6 in +agility(gues where my avoidance comes from) 4 in Tjost for rooting mobs, 4 in aoe-attack(comes in handy for grps) and 7 in higher ground(<3 +def and immunity to  knockbacks)

here, i say that you need to pluck those 2 out of the agility stat, and max the Defense and put another in the AOE's. Just like the melee crits, 14 agility isnt going to do as much for you as added Defense skill. agility has a diminishing returns curve, straight avoidance only has a cap ( to the best of my knowledge).

My two cents
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