ladyvengeance wrote:Why are we still even arguing about this? ROK came out and guess what? We can all still lock. So I (and many others) are happy. End of story.
I do find it amuzing how the suggestion of "no-locking til 30" became a rumor which in turn became fact! I'm sure SOE is working on the 'problem', but they have already stated numerous times that eliminating locking was going to be a last-resort.
Here are items I've seen in other posts which may offer alternatives. Now don't you all start rumors now and assume this is what SOE is *going* to do /LOL :
1. Revisit the AA cap. Cap is currently out-of-whack for OP T2 and nerfed pre-71. A revised cap would make for a smoother transition to end-game and nerf the overpowered T2s. [(adv - 9) *2] FTW Lvl 14s could only utilize 10AA, instead of 21. Level 70 could utilize 122. Max obtained at 79!2. Mounts should get level restrictions. T2 twinks financed by rich mains riding around on 200 all resists 50% horses is horribly imbalanced.3. PvP ranges should be revamped to be based on adventure level, not zone. Restricting fights based on zones has brought us OP T2s, 59s camping SS, and 65s camping Ant/CL spires. All this is dumb. Basing fights on your adventure level (like PvE) makes the most sense and would discourage locking. So a lvl 14 wants to hunt 10s ay? Well 20s can come and kill the 14... problem solved! Keeping the level range that can kill you higher than the level you can kill will make locking more difficult, but will not eliminate a preferred play style.
I like locking. But it doesn't need to be eliminated to quell the current issues out there.