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Unread 11-12-2007, 12:32 AM   #1
troodon

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Join Date: Dec 2004
Location: Temple of Terror, Cabilis
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A Tour of Norrath During the Age of Turmoil, Vol. III: Kunark
By: Tortona Troodont, Crusader of Greenmist
Dedicated to: Nutta and the Guilds of the Underfoot Nation
Kunark:Introduction:        Our home of Kunark is, by some considerable margin, the most dangerous, the most brutal, and the most savage of the known lands of Norrath.  No where else on the globe can be found a place at such a heightened state of perpetual total war.  Among the mountains and forests of Kunark countless factions battle for supremacy against not only their enemies but also against the land itself.  The legends of our people tell how we once ruled all of these lands, save for the mountain lairs of the Dragons.  Monumental reminders of our former glory can be found in even the most hostile territories, sobering evidence to any who might doubt the stories of our ancestors.The Tour:        Cabilis - The capital of our young empire, Cabilis has become the heart of Iksar knowledge and culture.  Our city is dominated by canals, which are frequently fished by locals in search of food or recreation.  In the Western part of town, high in their looming Tower of Death, the Brood of Kotiz continues its ageless tradition of experimentation in the hopes of giving us the edge over our innumerable enemies.  South of the tower we find the gauntlet, where young warriors are free to participate in willing blood sport.    On the other end of town Fortress Talishan stands vigil over the city’s border with the Swamp of No Hope.  The luxurious home of the Haggle Baron is located near Cabilis’ main market, while nearby the Swifttail Monks of the Court of Pain practice their sophisticated combat arts.  To the North, near the entrance to the Field of Bone, can be found the Temple of Terror.  The Temple is home to the Hierophants of Cabilis as well as the Crusaders of Greenmist.         The Field of Bone - The northern edge of Cabilis borders the Field of Bone, a common hunting place for young Iksar adventurers.  Though the city itself is well-protected from the dangers of the field, any who choose to wander down its roads take their life into their own hands.  Rancid undead are the most common danger just outside the city walls, but they are far from your only worry.  Scorpions and young scaled wolves also roam this area in search of prey or carrion hiding amongst the fallen pillars.  North of the coastline here are the Broken Teeth chain of islands which sport ruins fiercely guarded by a brute known as the Tangrin to the locals.        In the center of the field lies an enormous pit filled with scorpions, undead, and Burynai.  The pit is a dangerous place, filled with death and horror, not to be explored by any but a seasoned aventurer.  Within the pit can be found the remains of the great Dragon Jaled Dar, slayer of Ganak.  Forgotten tombs of wealthy Iksar can be found in the hills surrounding the pit.  Many of these tombs have been invaded by vermin of various sorts who desecrate the contents within.  On the Northern edge of the central pit looms Kurn’s Tower, once a powerful symbol of Iksar might turned into a haven for tortured Iksar souls.  The ruins of the ancient city of Kaesora can be found East of the pit, hiding a much more powerful evil than exists in the field itself.        Kurn’s Tower - Once a stronghold for Rile’s empire named after his warlord Kurn Machta, this tower has been overrun by skeletal Iksar.  Though the wall decorations found throughout the structure harken back to the glory days of the Iksar it is obvious by the state of things that Kurn’s has been out of our control for some time.  Deep in the basement of the tower Burynai have managed to dig into the foundation of Kurn’s and seem to be establishing a foothold against the undead hordes.        Kaesora - A massive temple complex that once served the Iksar people, Kaesora now languishes in dust, darkness, and undeath.  Descending below the surface we soon come across the lairs of enchanted spiders, ever hungry for their next blood-filled meal.  Deeper within we find ravenous gnawers and the skeletal minions of the resident lord, Xalgoz.  The pawns of this creature consist of not only of fallen Sarnak and Iksar but even the tormented souls of those who once lived in this place.  Deep within the ruins, beyond its magnificent library and battered towers, we find the keep of Xalgoz, a wretched vampiric Sarnak.            The Emerald Jungle - Near the ruins of Kaesora lies the Western edge of the Emerald Jungle.  A very large cliff separates the jungle from most of Kunark allowing travelers an excellent view of the jungle’s upper canopy.  A massive set of stairs, built on a scale seldom seen on or off Kunark, connect the upper plateau to the forest floorTigers and Trakaraptors are the most plentiful danger in these damp woods, but the native gorillas (and their strangely undead counterparts) have also been known to be aggressive and to waylay wandering treasure hunters.  The jungle is full of ancient Iksar ruins hidden behind vines and trees.  In the heart of the forest can be found the fallen city of Torsis, long abandoned by the living.
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