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Unread 11-07-2007, 04:02 PM   #5
Rathious

Loremaster
 
Join Date: Nov 2004
Posts: 17
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Well I understand that but really let's look at it from a kingdom prespective. I see all types of people in the court of king arthur. I understand this is not the best example but there is a dirty side to every kingdom. Those who stalk the shadows to kill and mug. There are all kinds of people in the world would it be that far fetched to allow all classes for both side and have the races be the seperator.

I am just purposing that it makes more since for races that get along to move to a city but classes are like jobs that people hold in the world adventure and crafting. I think that kingdoms would be made up of all kinds and types of people. The classes are a skill set why couldn't a inquisitor be in qeynos or a templar in freeport. They also already have classes like this guardian and berserker. Along with dirge and troubador, also the wizard and warlock. so really they already have this with alot of classes. This would help with the battle of nerfing that will only continue.

In my experience in MMORPG's of about 10+ years i have found that anytime one class is nerfed then another emerges more powerful. I have seen it a million times and then a ton of time is wasted in balancing while it could be spent developing groud-breaking content and adding to the games overall game-play experience. I would rather see all the resources they are wasting on this go to making new armor and weapons with cool particle effects and big beautiful cities. Things like that would benefit us all in the long run.

Well I am not saying this is the fix of all fixes but I think it is really a big step toward creating a better overall PvP experience. As for exile I think if you want to start the game as exile that shoudl be a choice also. People who are into FFA pvp will love that option because that is what being an exile is about not having a side. I give props to those player's. I think this would allow for a raid experience that would be good  for all sides and as i said earlier you want a darkelf in qeynos you still have to betray but he stays what you made the character to be no matter which way you want to go in the game.

example: you want to start as an exile you have to start as a neutral race and you can be any class you want.

example you want to be a dark-elf on the qeynos side brigand. You would do the betrayal quest as a darkelf brigand and become a dark-elf Qeynosian.

Example: High elf coercer starting in Qeynos nothing has to be done this is chosen at character creation high elf and then coercer as the class.

Those are just examples to give you the idea of what i am proposing. 

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