I have read up a bit on AAs and many people seem to like AGI, and even recommend it to start. I can see once you have 24 points (25 with the first one) to spend, but prior to going to Spellshifting, its just a waste of AAs, unless I'm missing something. AGI for an initial line is a waste, and even later I wonder except for Spellshaping and Spellshifting. Specifically, I grade them at:
24 points of AGI might make one hit in a hundred miss. Avoidance is not very useful, mitigation is where defense matters. Just ask bruisers and druids. D
A melee attack? Sure an extra damage attack is alright, but we really shouldn't be up front meleeing, especially in later levels. C
Run speed? In-combat run speed? As if even 8 points could let us flee from a monster. When in all the heavens would this ever come into play? As to out of combat, the most anemic horse will move you faster. F
All the other lines look better up to the fourth ability, why all this love for AGI? Usually when a crowd of experts (you, gentle reader) says one thing, and I believe another, I question my assumptions. But this one has me stumped.
RumplestilskynWarlock with 5 unassigned points to spend, AB