The only place the ooze crawler is truly useful is certain situations in raiding where extra debuffs are needed, although I've occasionally used it in groups where the tank/healers were having trouble.What its debuff does (at level 70, it gains its abilities as it levels with you) (from memory so not 100% accurate):Reduces: melee/casting skills (crush/slash/disruption etc.) Spell/combat art resistability Spell/combat art damage AOE radius Double Attack % (if the mob has double attack ability, very few that I know of do) DPS Haste Movement speed All by 5-10% or soMost of these things will be heavily debuffed by other raid members so the void beast won't add much; aoe radius reduction and -double attack are unique effects so far as I know. Raids that are strong enough that the raid force is unlikely to wipe due to mob damage output don't need additional debuffs- a necro in that situation would focus on dps. The places where the ooze crawler really shines are where you're taking on targets that are challenging enough that your tank or healers are being overwhelmed and need more defensive support, or in a few wonky cases where the other debuffers in the raid aren't able to maintain their spells due to mobs dispelling or reflecting things.The other question: assassin pet works just fine in solo/group situations, and can make life easier if you are grouping with enchanters who want to mez since it doesn't have any aoes. It's not till you get into major raiding that the mage pet pulls way ahead in dps.
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