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Unread 10-22-2007, 06:19 PM   #32
VladisSar

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Join Date: Nov 2005
Posts: 111
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Condar Tarsonia , i see your logic and your words are wise.

I just wish that something could be done so some classes don't have to flood the broker with items no one need, just to level up. I wish that every crafted item has value and purpose and be wanted by others. Otherwise - what are we crafting for, besides personal enjoyment?

In regards to my Sage and Armorer - Honestly - I don't want more recepies - I want my products to be desireable - then i won't have a problem making more of the same thing. My sage is not any happier than my armorer - all the Apr4 I am making most of them time go to the vendor - so LOTS of recepies not realy a solution to anything. Desireability is.

Speaking of armor and weapon cretaion - I offered this long ago. Let crafter create a BASIC item, and then using additional recepies to "augment" it with specific stats.

For example I will craft a Fayiron Bresplate (no stats). Then I can use some combination of gems/metals/whatever to add SPECIFIC stats to it. I don't want predesigned +4 str +4 wis armor,  want +8 sta one. Same can be done with weapons

__________________
List of Current EQ2 problems:

1) Save TS: bring back the sub-combines!


2) WE NEED MORE CHAR. SLOTS!!!

Join the char rerol option movement!

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