Wraithstalker wrote:I know, I know, some of you love to level lock. So my suggestion is pretty simple, as a way of adding consequences to locking... hehe you didn't think you'd be able to lock without a downside did you? Why not reduce player attributes by 20% or so while locked? There, simple, discuss...
Because, the the words of SOE, the game is operating as INTENDED.
L2P instead.