I can't see an issue with merging the two (Supplicating Fate and Involuntary Restoration) without touching power/cast time. As stated - the two are generally used in different circumstances, and adding one effect to the other wouldn't by any means be overpowered. Slight buff to the class, but as I assume we'll be taking slight nerfs in other places (like if they merge the two nukes - for HO purposes is a bit of a nerf). As for the cure system - I don't see how they can justify merging them. I mean - it can't just cure x levels of "something", because sometimes you *need* to cure arcane before trauma, etc. If it cures x levels of everything - abilities like ancient balm become entirely useless - and group cures become even more situational. In addition, they'd have to mess with recast / power costs, and could drastically alter one of the fundamental (if not most enjoyable) aspects of healing. I mean... it could be done, but they'd have to change some curing mechanics too. Merging the rezzes and making out of combat/in combat recasts different seems like a fix that could be applied to several classes - including stealthers with an out-of-combat fast cast stealth and an in combat slower cast stealth.
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