Ranadin@Antonia Bayle wrote:
A Raid leader, I would be ok with them getting some kind of reward for their hard work. A group leader? No. What do group leaders really do in pick up groups? Not a whole lot... 85% of the time the Tank is doing everything and if the tank isn't the group leader and some back of the pack single button pusher is... then that isn't really fair. Being a tank I always feel I'm the one that has to make all the decisions, not my group leader. Otherwise we normally just end up sitting there doing nothing or moving very slowly.
I loved the group/leadership system in EQ1. The difference between raid and group leadership was that the buffs were raidwide instead of groupwide. The buffs were pretty nice - not game breaking, but definately nice. Stuff like mana and health regen, and useful targetting stuff.
The guild I was in was very good with assigning leadership during raids. Once one raid leader had all the points, they would assign another officer the leadership role until all the officers were good. Group leadership was given to officers or key raiders. Once all the group points were achieved by a key player, someone else was assigned for leadership. After about 3 months of hardcore raiding, half the guild had full group leadership abilities.
Once I completed my leadership, I would always let others get points, but I do recall being made leader many times just so the group can use my buffs even though it meant no one was benefitting from leadership experience. I also recall one person gettting leadership over another just because they had more points that the group could use.
This system did tend to favor the haves over the have-nots as the group would rather someone with more points be the leader. Still, I'd love to see it implemented in EQ2.