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Unread 07-23-2007, 04:25 AM   #18
trovan2

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Join Date: Aug 2005
Posts: 416
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Rant:

I would like tinkering to be like...

A) A regular amount (same as primary crafting) of raws and fuels needed to make each item while have same %chance of a skill up

or

B) like said before, each combine will get you .25 of a skill, so every 4 items made would be a skill point

or

C) Red = .45 skill point, Orange = .35, White = .25, Blue = .15, Green = .10, Grey = .05


Also, I want to say something about the testing of the tinkering items given trade status now ...

I have mixed feelings about it. I like having to meet the person, lets me get to know them, maybe set up a buisness with some other items. As soon as these items can be put on the broker, the value will plumet and hit bottom. Look at the other tradeable items! I can get a better value if i sell them to the merchant!

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Swiftstrike -> Lvl 90 Swash, 90 Alchemist, 450 Tinker, 450 Transmuter, 450 Adorner, Perceptive Collector -> Venekor
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