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Unread 07-18-2007, 10:24 PM   #36
Izzypop

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Join Date: Nov 2004
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Stop for 1 minute and ask Why did SOE remove unlimited pvp ranges from T6 zones in the 1st place. Answer:  Because a few 70's were abusing it and making life hell for the level 40's and 50's that were just trying to get up there in levels.  Once CT, Sol Ro, and Permafrost slowed down as xp zones this forced everybody in T5/T6 to grind straight to T7 in instanced zones.  It completely killed T5/T6 pvp as everybody in t5/6 cowered inside instances occasionally popping their heads out of their holes into the sunlight to run in a mad dash from 1 instances into another before the groups of 70's hunted them down like dogs.  Those in T6 who dared climb out of their instanced holes to PvE or PvP were greeted by equal sized groups of 70's there to grief them. Ask Yourself: Are there more gray players leeching infamy off the ss docks than there are innocent t5/t6 players who want to play outside instances and pvp with people in their level range?  If the entire t5/t6 population in the game is greater than the number of leeches wouldn't going back to the days of unlimited pvp in t6 zones do more harm than good? Ask Yourself: What will the real cowardly T7 players that you know and hate do?  Will they stay in T7 and fight people their level, or will they take their groups and go into SS/PoF and grab easy kills? Ask Yourself:  Is good T7 pvp hard to find?  Will sending more of the T7 pvp population into T6 zones to grab easy kills make good PvP more or less likely to happen? Yes: Infamy Leeches can suck a big fat one,choke, and die.  I hate them also, but is the root cause of the problem the level range in SS or the infamy system that is more borked than Bork's beard? Math:  Math is my answer to the problem.  The entire infamy sytem needs a big overhaul IMO and part of that is the math behind how it works. 50% of the Infamy from a kill should be from the DPS inflicted upon the person killed split by how much dammage a player did 50% of the Infamy should be from damage taken from the person who just died. Example #1 a 70 Bruiser Kills a 70 monk with a level 20 Necro leeching infamy. The Bruiser inflicted 96% of the damage on the Monk receiving 48% of the Infamy, the necro gets 2% The Bruiser Received 98% of the damage the monk put out, the Necro's pet received 2% (thorns) Bruiser gets 49% Necro 1% Total Breakdown Bruiser gets 48%+49%=97% of the Infamy, necro gets 1+2=3% Example #2 a 65 Wiz and 65 Guard kill a 70 Bruiser the wiz would get tons from the dps he does the guard from receiving it.  Infamy would be split even between group members so if a full group was fighting someone and a solo jumps in the solo would be really left out.  Healers would not be left out because if they heal someone for 50k in a fight then that's 50k more damage their group received.  The system isn't perfect but it would scale the infamy gained to everybody's actual damage inflicted and received in a fight There are many answers to making PvP and the infamy system better.  Randomly borking all T6 players  is not one of them.
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