I started Purrgo weaponsmithing in the old days and since I don't grind I didn't quite reach max before DoF came out. But when it did I hustled and leveled through into T6 to cash in on the buying frenzy that every expansion brings. I was 60 not too long after. And I reached 70 a few weeks after the cap was raised again (with KoS? it's late, can't remember right now for some reason). A couple WS's on Unrest beat me but I was in the first few to the top. I started leveling my Tailor sometime in the DoF days, or just before, and reached T7 before GU24. I think I got some of my levels in T7 shortly after GU24 but I can't remember. Been 70 tailor since GU24 timeframe, I believe. Can't remember when updates happened compared to expansions, so... might be getting that wrong. GU24 really [Removed for Content] me off so I took some time off from crafting. I used to craft all the time, do writs, etc. I spent more time in the crafting dungeon than out in the world, and I actually had a lot of fun at it. I worked the market, played the broker a bit, had repeat customers and was fairly well-known. People would look me up, saying their friend recommended me, etc. I mostly focused on custom orders, kept a stock of subs so I could make people's weapons while they waited, talked in the crafting channel a lot. Crafting really made this game engaging for me. My Paladin's adventure levels were always right in line with his Weaponsmith levels, so it's not like that's *all* I did (and I had a Warden that was usually about half as high adventure-wise, too). I just liked crafting, so I spent a lot of time doing it. Not so post-GU24. To be fair, after my initial disgust with GU24 subsided I leveled a jeweler from 1 to 70 to give the new single-combines system a full shot. I actually made more money selling common jewelry as I leveled the jeweler than all the prior stuff I did in this game to make money (mostly just after EoF release, so that's a little slanted, but... still valid). Yet despite making money hand-over-fist it was the most mind-numbing, boring, turn-me-off-to-EQ2 time I've ever spent. I actually liked leveling my transmuting more than I liked leveling the jeweler. I figure I spent around 70 to 80 real hours playing Goblin Invaders on Queen's Colony with a level-locked level 4 wizard to get transmuting fodder -- but those are better memories than leveling the jeweler. Memories of how much I liked the system pre-GU24 die hard. I honestly have no idea how I'd like the current system if I hadn't played in those days. I still craft with all three of my crafters. I typically only do work for my own chars, my guildies, and people that look me up/get referred to me/etc. Or if I'm bored or working my broker I'll answer calls in the channels, especially when someone has been asking for a while and it's apparent they're not finding anyone to help them (Weaponsmiths are a bit scarce on Unrest). I make my money nowadays selling my adventure loot, and playing the numbers game buying fodder off the broker, transmuting it and selling adornment raws. I find I have zero inclination to start any new crafters. I really don't like the system now, and between me, my wife, and one other guy in my guild we have all crafting classes at 70, so there's very little motivation for me (my guildie is working on all 9 to 70, so apparently there is for him...). I've been concentrating on questing, and getting my little guild organized enough to start doing small raids. And I've leveled a wizard, and had some of the most fun in the game with him so far. Glide is the shiznat, and I just recently got Manaburn... hehehe love it. I'm not sure what perspective having maxed crafters gives me compared to someone who hasn't reached 70, cause I've been "maxed" for so long now. I think there are a couple other important achievements that amount to paradigm shifts, that just reaching max level doesn't really do for you: getting to the point where you *know* the system, and having played during some of the different "stages" of the crafting system. I think both of those give a crafter more relevant experience and perspective than simply reaching 70. Which is why I thought to explain myself more verbosely above.
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