>>>Either way, I seriously dont care about how or why we are adding writ xp, it truly has little to no game play affect IMO (yep, only my opinion- I know others feel different). <<< I think that depends on the particular tradeskill. As a woodworker, I've never had the need to do writs -- everything I make I can sell on the broker for profit. If I need to grind, I can grind out arrows or totems and sell those. For some classes, though, writs are the primary method of grinding as their products don't sell very well. For those, this change may make levelling a little easier to accomplish. >>>I was only curious if the level caps had been considered in this modification or not (as it seems a majority of the players on the forums are maxed tradeskillers).<<< What is there to consider? If you are at the maximum level, you don't need bonus xp. I would not support making level 70+ tradeskill xp turn into AA points. What this would lead to would be people grinding to 70 in a tradeskill before levelling their adventurer half in order to have 100 AA points at level 10, trivializing the content (or forcing SoE to make it harder which would be to the detriment of those who don't grind tradeskills before levelling their adventurer).
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