Formangenavn wrote:Why is it you feel agi+sta would give better dps then agi+str? Ordate?
I like doing damage, thats why I am asking. 2nd skill in str doesnt seem to different then sta. Also, doesnt 100% haste mean a delay i redused from say 2 sec to 1 sec? If that is the case, 16 haste = 16 % doubleattack in terms of dps. But then the haste affects the entire grp.
Thanks 
For dps the strength line gives these skills - leg bite, haste 16. (and arguably extra strength) Dogdog is still useable for a little extra dps by non-str builders. He just cant be used quite as much. But then again, dogdog has a nasty habit of dying even if you are str tree... As for the second skills, honestly, I have not sat down and figured out on the second skill of each tree how much dps each one gives comparatively. That aside the bases for why I feel sta > str for dps:
Haste isn't calculated on a 1 to 1 scale. It is like all other stats on a curve. In the case of haste and dps buffs this curve is capped at 200 "points" which gives you a haste of 100%. Ergo a weapon swings twice as fast when you have 200 haste. So while dogdog gives haste of 16 to all group members this doesnt neccesarily equate to 16% hasted. Second, haste is found on items that are available to us and other classes relatively easy. However, double attack does not come on any items granted to us, also it is a buff from a very few select classes and even those classes have to select particular aa. Rarity is an important part of this decision. This is further impacted by how the proportions stack up. There was a post long ago that talked about how 50% haste and 50% dps is far greater then 100% in either one of them alone. Pardon me for not digging up that post or redo'ing the math, it is a little complex to explain, but suffice it to say that the sum is not equal to the whole. This being said haste IS important. If you are doing a dps build you need to make sure you have as much haste AND dps mods as possible. (again for pure dps. I would recomend against some choices for a mixed build that I would suggest for a pure dps build) But you get more return by climbing all mods at the same time vs. spiking one mod hire.
As for haste effecting the entire group. There is a good chance that the benefit of 16% haste to an entire group is greater then what is recieved on the sta line. The builds I was proposing however were focused strictly on the mystics dps alone and not group nor raid friendly.
New edit:
What I said above in this post is probably not correct. I was thinking on haste and past posts when they were putting the changes in. I think at one time it was going to scale to 100% haste at 200 haste, but I think it was changed to like 133% haste at 200 haste. So my first point might very well be invalid. The second point on, however, still remains valid and are the main reasons that I view sta > str.