ElephantonRU wrote:shagr1414 wrote:and out of the 100's of posts we summoner post we get the same bs from rangers.....you guys claim your unable to attack at melee range yet a autoattack ranger can take me down in 4 seconds. So b4 u spout more crapfrom your inexperience of summoners, play one and realize rangers have it easy STILL. Wha Wha Wha, ic ant do 1k dps from 15 meters out.....i have to think about how to play now. I might be on even grounds now with another player insterad of myself being a 1 shot wonder class. Go back to WoW dude your obviously only on a pvp server to gank since you won't take a week toe ven try to learn your class as its made to be now. We all have to adpat but you refuse to, your solution is to come in the fourms and whine about how you cannot take a mage down now in 2 seconds. And no you won't get any apaologies from me, i never got one from the exploits/hackers in the game and funny how all of them were usually rangers, who would throw all the CA's they can into 1 macro and claim godliness. As for interupts, get a clue dude, you have no idea, try casting a 3 seconds cast spell that casts bar rolls for 10 seconds and once it does go off it is resisted, then you fall over dead, cause some ranger jsut dropped 6 ca's into you in 2 seconds. How do you propose a necro interupt your casts? Only one way, its out tank pet bouncing you with a knockback that is on a 1 min recast timer. Yet thats also a skill we throw about 20AA into to get. You are now in par with every other class in game. Now you must actully learn a skilled form of play, and that bothers you plain and simple. Sorry there goes your title, and there goes a bit of work to get your PVP set.
Bow autoattack gets disabled in melee range as well.
As for other stuff, you just fail to see where the problem is, and that no amount of learing and skill will make our CAs and autoattack NOT to disable in melee range. Which is exactly what makes ranger broken. Not the damage nerf (never ever compained about damage nerf because I also hate to die to exile rangers as well - takes them 3 sec preGU36 if they get to jump on me, seems like my chain is nothing more than paper).
No need to be a prophet to say what happens with rangers after GU36. No more fair fights, just shooting from unreachable places - or running away in any other scenario. I can't wait to see first posts about this.
Ok i can see where you are coming from, but to actually feel for you, I cannot, after almost a year and half of dieing in 2seconds to rangers, your cries just cannot be justified. I will say one thing though, fine if you cannot do jack in melee range, we can change that back real easy for ya, BUT now you are required to stand up and agree that summoners have it way worse. Do you know how it feels to be rolling in ANY zone and just flat out go from 100% to the rez screen in a split secon, EVERYDAY? No you don't unless you play a class with zero detection or defense you will never know that pain. Now the devs are somewhat seeing this and made an attempt to fix it so we can at least live a few seconds b4 the inevitable happens. I posted a few pages back a in combat melee range fight with a ranger, piercing and blunt dmg is done in melee range, and in the 4 seconds fight i got 1 cast off for 867 dmg. That is the normal fight necro's see. So now you tell me just what part of you cannot kill a necro your'e seeing cause we are pretty much unable to see your point of view. 4 seconds and a ranger chops down 6k hp,s in the same 4 seconds the necro and pet range about 1k dmg total. I fail to see your side of the battle here. You get stealth, tracking, and a decent runspeed even though it was a bit nerfed...I get a robe that tears to shreds instantly and fall to dead b4 i can blink. I again do not see your side as valid after seeing this all year and half long. This is in groups with 2 healers, noone can heal that burst dps. This would simply require a healer to maintain a heal on me 24-7, and thats just not valid in eq2. You rangers always claim we need to use totems to see stealth. Well 2 troubles with that idea....one i ALWAYS use them, until of course a ranger drops me in a split second and loots them from me since those are the only droppables you will find on me in the wild. Or #2 they dont give us vision in EVERY point of view at all times, so it does not effectively let us know when someone is stalking us unless we just happen to get lucky and glance to notice somthing unusual. Even though if we do sight you, we fall dead b4 our pets can even get into melee range, or the caster pet gets one spell off. If im lucky ill get a rare fear out and land it long enough to run like a little [Removed for Content], but it prolongs the death cause you guys have runspeeds, we do not. I can go on and on, of what pains a summoner has, but you all should already know that....since we are by far the easiest prey in eq2. We can't heal, we can't ward, we can cast maybe a dot or root or fear but all of our tactics require a good deal of TIME to be productive, and when we die in just a few seconds, its just not possible to be effective.