I think there's a lot of truth in this. Obviously much more complex than stated but that's understandable in a short post. I've often wondered about MMO designers actually designing the classes in a game around personality profiles from psychology. Would be interesting at least.
Personally I'm always some kind of goodie goodie ranger type no matter how hard i try to play different classes. With me it is because that is my ideal of how I'd like to be rather than how I am.
"Interesting that scouts are perceived as being a bunch of young, ADD afflicted flakes"
Lol. I recall in EQ1 the number of rangers i met who were rangers cos of dual weild looking cool and them wanting to be wolverine. So i don't think it is entirely unfair 