ElephantonRU wrote:Please don't forget those many people out there who are "lone wolves" by nature and play only solo. "Go get a group" just does not work for many of us. If there are no solo class in this game, I will go find another game which lets me be myself in this vurtual world.
This is just not very fair from SOE, I've chosen predator for assumed soloability as per class description (ability to kill fast if get to jump on). Only thing I had is burst DPS and good hands.dll to be able to unleash this burst DPS (kiting IS hard, try to kill good titled brawler with a ranger - I had fights lasting a few minutes at T3). Now if they take my burst DPS then I won't be a able to be a lonely predator any longer. kkthxbye I guess, you can have my stuff... I just put too much soul in this particular character to roll another favorite...
I guess I gotta find MMORPG with more established rules without huge revamps every other month. If I have a predator with burst DPS at level 10, I'd like to still have a predator at level 70. Not a meat bag with nerfed burst DPS and no sustained DPS. While I was growing my ranger (took a while ue to playing with other chars) we rangers had like 12 nerfes already and I am just 42 at the moment. I wonder who will we be when I hit 70.
Also I don't understand this whole idea of the proposed changes, almost nobody ever complained about short fights (something which SOE is trying to "fix for us". Can't fix whats not broken! Actually, we were complaining about different things: druids and big hits (HT, Decap, Snipershot). Big hits are making people upset because they give no chance! But! Instead of addressing these skills granularly, SOE revamps damage for all classes completely, and nerfs many unlucky classes as well. This is just totally uncalled for.
As much as I was against 40% rule, right now I think 40% rule is just purely awesome change comparing to the newly proposed revamp, honestly. It is just so much and incomparably better fix for 1-2 shotting.
Personally I think nothing will be better than GU35 PVP ever (btw I have 5 classes 20-60 of all archetypes and on all tiers - SOE you can check out my acc) - if these changes go live. Yes GU35 has a problem of resists on T6+, but even that GU36 addresses this issue, still overall with all the other changes overall PVP experience will be very degraded according to test server.
Bottomline: imo, EQ2 GU35 PVP is best and most fun PVP ruleset in any MMORPG I've played in my entire life, and I am very sorry to see that it is about to be gone soon. Thank you for your attention and sorry for such a long post.
ummm dude.....hate to brreak this to ya but if you are going to blow steam up your own [Removed for Content] about class descriptions, you just might want to read what a necromancer or conjuror is as based on CLASS DESCRIPTIONS. A SOLO CLASS. Yet the pvp game changed that into a cloth wearing person with a big red target painted on it cause its lore doesnt factor into pvp. If they were to setup a pet class in pvp the way it should be , our pets would actually be a defense against your sposed solo scouts, which in all reality a scout by lore is NOT a solo class. You are a utility class based on a group needs to know where targets are, hence your tracking abilites. Your stealth provides a very good means of checking into whats going on without being detected. No where does it state your class will be the single most powerful class in the gameworld. If you've ever raided, and used a parse, you will clearly see which classes come over the top, and its by far not a scout class. You can attempt to BS the community and yourself into beleiving a scout was designed to be the god solo class of the world, or you can understand how screw'd the mechanics of the game really are. Getting back to the pet classes though, for awhile necro's had an ability to actually split our health a bit with our pets.....meanwhile for some reason the devs see this as overpowered? On test its removed...its replaced witha hate gain buff that does absolutley nothing in pvp. If this is the option being used then extensive testing needs to be done on this skill, cause at the current state, all someone has to do is setup a macro to target the last target and the necro or conj is now the target again, spam this until target dead, which is now woot a 4 seconds timers not 2. Meanwhile I still can't cast anyhting, and if it does you've made our dot dps, even less than the rangers auto attacks anyways, so why even continue playing?