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Unread 06-11-2007, 12:39 PM   #13
Harbringer Doom

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Join Date: Dec 2004
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Rajasa wrote:

Good point Tesar. I agree with your response.

The game rules allow for the playstyle and people have "paid" their dues and gotten to higher levels to be in a position to twink an alt.

But... My point is... This is a major reason why the population is falling on the pvp servers. It's a double edged sword, so to speak.

A server needs fresh new blood to survive and new people coming over simply cannot compete in this environment.

Personally, I don't see evidence "that this is a major reason why the population is failing on the pvp servers."  I just see people making that claim. Sure, there are a couple anecdotal posts on the forums about people saying they are packing it in because of locking, but I'm not sure that's solid evidence that the server is failing because of level-locking. As Inigo said to Westley just before he told him Buttercup is marry' Humperdinck in a little less than half an hour.  "Let me 'splain."   [pause] "No, there is too much. Let me sum up." First, I agree that tweaks to the current level locking system, as a whole, need to be made.  But, at at what point do you oppress the "level lockers"?  Do you remove all ability to lock, forcing people to level up, miss content, be unable to play with friends unless they work their [Removed for Content] off at remaining the same level? I know people don't buy these arguments, and they profess that level-locking is about feeling superior, ganking, god-mode, title whoring, but I'm here to tell you its not all about that.  I'm one of the people enjoying being level locked so my small group of guildies will always be able to play together, and not get one shotted because we're grouped with someone too high.  We temper our leveling as a group. We attack people who we have no idea whether we're going to win.  We're not camping zones too low for us, we're searching for even level and higher PvP as much as we can.  We take little pleasure in ganking someone, and prefer to just barely win a fight, but if you're a solo green harvesting in the middle of the Commonlands, sure, we'll kill you.  Sorry, its PvP.  Come back again?  We'll kill you again. Be more smarter. There are PLENTY of places to avoid PvP in Norrath.  If you need to level up to compete, be more smarter.  Ask for help.  Get a group.  Level and gear yourself up in an instance.  I don't mind.  I'm sorry more newbs don't know this, maybe there should be an automatic mail sent to your mailbox about the way life is on a pvp server.  A Welcome to the Jungle type mail about how there are people out there who have been working on their characters for MONTHS.  Tracking down every last Master.  Getting all fabled gear.  Stocking up on the best adornments.  Placing AA in just the right places, and in the tens of hundreds.  Getting the bestest, fastest, more resistyest horse they can find, so nothing you can cast will touch them. And they are out there.  Waiting for you.  Hunting you.  So be ready.  Get stronger.  Play smarter.  Just don't come to the forums after each time you die and ask that their left arm be tied behind their back, and that they be stabbed in the flank once with a poison blade before your fight starts. I don't want everyone to be able to make their toon as powerful as everyone else with ease.  It sucks the fun out of the game to me.  I remember when everything was harder in this game.  Leveling.  Crafting.  Not getting one-shotted by reds in open T6 zones.  Its all being too watered down, and these changes are moving towards the next bucket of water being added. I don't mind the lack of debt, or the limiting of AA... but this is a slippery slope, and I'm worried where the next step will bring us.  You may keep all the new players who are pleased as punch that they can compete now in their island gear at level 23, but what about the competitors who are just sick of the vanilla flavoring that keeps getting added by the cupful?
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