stryker268 wrote:Ibunubi wrote:Rangers are given trouble because they have very high ranged DPS with no drawbacks except for having to stay at range.
Now, most rangers come back to say "Well, Wizards can do the same thing." Very true, but... Does a wizard have a temporary buff that increases the chance to land attacks and increase the chance to critical to almost 100%? Does a wizard have 40+% mitigation and 50+% avoidance? Does the wizard have ammo that gives a bonus to Hit %, meaning they, again, have an increased chance to hit? Does the wizard have abilities and AA's that allow him to begin attack almost 50 meters away from his target?
I think not.
All that, while being able to run as fast, if not faster, than bards and having track, evac, enhanced sprint, and significant damage while running (aka auto-attack).
Umm, I don't play a caster ( to squishy ) but don't they have abilities that protect them. Manashield and Nullmail come to mind. And a wizards single target damage spells hit way harder than any of the rangers attacks.
You just said yourself how handicapped mages are -- "Too squishy." That coming from a ranger. No, we really don't have a lot of ways to protect ourselves. Manashield I already talked about. Wizards and Warlocks both have emergency spells that trigger when below 30%. The wizard receives 1800 ward, which is easily eaten through. Warlocks have Nullmail, which gives 50% chance to dodge and 2800 mitigation and resists. But it increases avoidance only up to ~65% for 12 seconds and the warlock can still be hit. The mitigation is useless when the mage is already at 20% health.
Very true that a level 32 is not the same as a level 70, but through leveling to 32, I could see how the ranger worked and what their CA's are like. And it really is easy. But I guess that's just me because I've always played mages, so for years I've had to stand in one spot to cast.