I hope the belt of gateways duration of 10 minutes is some sort of typo. This will result in every single melee exile, or furthermore q/fp without enough faction to get the belt, to never, ever kill someone with the belt. Not only does it imbalance the game further towards scouts (who don't need any help), it reduces the skill needed in pvp greatly. The only "strategy" involved in belting is knowing when to click your winner is me button. Another imbalance that this change creates is a dynamic of brig/swash dominance over every other melee class, most notably predators. A belt is a belt regardless, parrying every CA whether it be on a 10 minute timer or a 30 second timer, and when my class-defining skill is absorbed the same way a 30 second recast CA is absorbed, melee pvp becomes a joke. This doesn't even address the base issue. The problem with the belt is not whether it ripostes or parries, or even its timer. The problem is having an item in game available only to city-aligned wherein you have 10 seconds of complete melee immunity. Nerf tinkering mem wipes because they overlap with a coercer spell? How about a pertinent change, say, changing the belt to a deaggro because monks get tsunami. Please stick to a single line of logic sony. Overwhelm 70 Assassin of Vox Reckoning (Exiled)
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