Ok... here is the deal with the betrayal. Warriors, Bards, Druids, and I forget the mage type can all STAY the same class when you betray... you get the option it's based on who you talk to when your faction is high enough. (I just did this 2 weeks ago on my Troub) When you betray... EVEN IF YOU STAY THE SAME CLASS... all your spells will reset to apprentice I.... so don't upgrade anything until you are done. When mentored you will get an instance appropriate to the group... It should be cake... I betrayed to freeport so I can't tell you which to take... but you can zone in... unmentor... obliterate everything that doesn't give you a quest update... and rementor for those parts.... in my case I stayed mentored because My Fury was the high level toon and the quest I was running only had me kill 1 single up arrow mob if I used my group invis... so unmentoring would have been a waste of time. It wasn't too bad... but it did take some time... alot less time for me than for some people because I had a lvl 70 with me.... here is why. I'd take my fury and troub.. zone into qeynos... dot 2 guards.... while the fury was unmentored... they would run and attack him... I'd run my troub past them while they were engaged and to the instance I needed.... I'd then zone my fury OUT... to drop aggro.. and zone him back in... the guards were then grey to the fury (always were but not to the troub) and I would stroll right on by while they screamed profanities at me ;-p Once I got to the door of the instance I would rementor and then zone in.... when finished with the instance I would evac to the door to the outside... and zone out... rinse and repeat. If you drop Fury and go Warden... you will never have invis so you will need to keep invis totems handy.
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