Dense@Unrest wrote:
The poorly designed part is that the interface to protect an item from being sold is combined with the interface for selling it. That's just asking for trouble. There should be a way to do this before getting to the selling point.The buyback button is really just a workaround for this poor design. Other games have managed to create interfaces for this that are not as risky, this really shouldn't be so problematic to implement.
A feature to be able to set the "Not for sale" tag outside of the "Sell" interface is drastically different from a buyback feature: Setting the NFS tag is a
proactive way to prevent the sale of something, and demonstrates someone taking action to protect something, it shows that they are being responsible. A buyback feature is a
reactive way to get something back after
you make a mistake, it shows that you were irresponsible in the first place, and want someone to provide a method for you to continue to be irresponsible. Having the two interfaces combined is less than ideal, but it's not "asking for trouble". The NFS checkbox doesn't look anything like the Sell button, it's not even that close to it within the interface. If your computer is sooooooooo laggy, or your mouse sooooooooo sticky that you have problems accidentally clicking Sell instead of checking NFS, you need to upgrade or clean your mouse. The distance between the Sell button and the NFS checkbox is probably about the same distance as between hotbar key 1 and hotbar key 3, yet nobody seems to complain that their mouse lags and sticks when they try to cast spells, or that they accidentally clicked the wrong hotbar button, or that they want an "Are you sure you want to cast Ice Comet?" prompt.