I'm trying not to be too cranky here although my blood pressure is rising. Nef most of your posts have dealt with how crappy mystics are and how it sucks to play one. You could be back to the mid 40s with another class in a few weeks. It's not that big a deal. The point of a game is to enjoy it and have fun. Not all classes appeal to all players. It seems painfully obvious to me that you need to experiment around and find a class that fits your playstyle better so you can have more fun. I get cranky when you call mystics backup healers at best. That is just plain false. If you believe it and play like that then for YOU it may be true but the rest of us don't feel that way. I can make ANY other healer type feel absolutely and utterly useless in a group if I am so inclined. There is no place that another class can solo-heal that I can't. Do we have strengths and weaknesses like any of the other healers types? Of course. If you choose to keep the mystic you need to think about how you play. 1). How is your tanks gear? This makes a world of difference for every healer. If their mitigation sucks for the level (or avoidance for monk/bruiser) you and every templar, warden, inquisitor, defiler, fury, or mystic out there will have to struggle to keep them alive. 2). Does your group deal with aggro well? I don't say just the tank as it is a group responsibility. If aggro is ping-ponging all over the place then again any healer will have their hands full. 3). What level of spell are your wards? Those are your bread and butter. I RARELY have to cast a "real" single target heal. The only one that occasionally gets brought out is the group heal if you have AE damage to deal with. You want to get the highest level of wards that you can afford (preferably A3+). For upgrades related to grouping (not raiding) go wards, heals, debuffs, buffs, damage. AAs will make a world of difference to your soloing and mean you don't have to buy damage spell upgrades. (The melee conversions from EoF tree and 100% melee crits from KoS tree are a very nice combo.) 4).. When tank is pulling, some people pre-ward but many don't as it may cause you to pull aggro. If the tank can handle it then have at it with a pre-ward. I'm going to tell you how you can do this in a manner than many would consider to be over-healing (including myself) but I think you would want to start here and learn when you can back down. Single target ward on or just after pull, immediately start casting your group ward. Group ward lands and you can see if your single ward has dropped yet. If so, timer either has or very shortly will refresh to allow you to recast your single target ward. Very few heroic encounters would eat through this amount of warding if you are in a full group. If it does, then you would need to rely on single target heals, group heal, pet heal (which I think you get around your current level), and re-ward as soon as timers refresh. Never choose a heal when you can ward. Your wards are far more power efficient and stronger. If after your first group ward lands you see that you now still have 2 wards up (single and group) you would want to either debuff depending on difficulty or attack. Again, mystics heal as well (and better IMHO) as any other healer class out there. Our main form of healing is the ward. If you are trying to heal via direct single target heals you will fail miserably. No healer class does that. Clerics primary heals are their reactives and druids primary heals are their regens. You have great tools at your disposal if you choose to learn how to use them.
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