That's where we differ, because I see the leveling issue as part of the viability of a class. It certainly affects who I'm in the mood to level up first in a tier versus who I would rather have wait. And I don' t end up selling a lot on my sage. She's more for personal use. But my 55 jeweler and my 60 alchemist both also have no issues making coin and they both level faster and easier than the tailor. If the focus is only at marketability and leveling is left to the wayside, that's fine for those at the top, because they have marketability through all tiers and especially at the higher ones where marketability is already decent as is. But while those who aren't at the top might have some change in marketability, it still doesn't help them level and that class will still have a negative view in comparison to other classes who can level much more easily. If you made the marketability of less-desired classes higher than that of more-desired classes, then you might make that leveling treadmill seem more attractive, but then you create an imbalance in marketability among classes, rather than a leveling imbalance. Plus that might draw others to it, leading to more competition for resources and worsening the resource consumption/leveling problem within the class itself. That's why I think they should both be addressed at once. It will just either continue some of the same problems later on not to, or will cause new problems which need to be fixed down the line. Better to handle it all from the beginning if it's going to be handled at all.
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Gwyneth Lecarde 90 Warty Arrow Flinger 90 Sword Shiner Najena
Morgasand Ka'Bael 54 Roswellian Mind Scrambler 87 Shield Polisher Najena
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