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Unread 02-16-2007, 01:46 PM   #133
Zendi_Perma

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Join Date: Nov 2004
Posts: 126
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Personally, I don't really care one way or the other.   I have all 9 crafters, and I don't sell much from any of those classes anyway other than adornments.

 The real issue is the imbalance between the tradeskill classes regarding consumable items and usefulness.     Provisioners make food/drink which everyone needs and there is a constant demand.     Weaponsmiths and Armorsmiths make items that are inferior to dropped and with no decay the demand is light.

Personally I liked the item decay that Star Wars Galaxies had.   It ensured there was a constant demand for all tradeskilled products because everything was consumable.   Now, SWG also had a crafting system with individuality and uniqueness that was far superior to EQ2's (IMO), which also allowed the best tradeskillers to make items that were truly better than the competition.    I do actually lke the concept of dropped items allowing WS/AS to craft superior items.

 I think joining classes would be a bandaid, no a tiny bandaid,  to fixing the bigger issues outlined above.

 One additional thought:   what about crafted armor sets with bonuses for 3, 5, or 7 items equipped?

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