Terron wrote:Powers wrote:Ilucide, look at it this way. What does your hypothetical proposal actually do? What changes under your proposal? 1) Demand goes nowhere. Demand for all products will stay exactly the same. (Actually, demand might actually go down, because, for example, Weaponsmiths who currently need to contract an Armorsmith to create armor will no longer need to do so.) 2) Supply goes up. The number of crafters in one of the new professions will not be exactly the sum of the number in the old professions, but it will be a lot higher than either was. This will greatly increase supply. Basic economics: what happens when supply goes up and demand stays the same (or goes down)? That's right, prices go down. And this is supposed to help crafters?
Excellent argument. Before I just felt that other things should be tried first, now I agree it would be bad for crafters. Though there is an exception. Someone who crafts just to make stuff for themselves and friends would benefit from being able to make more and level up faster. But generally fewer people will be involved in trading or trying to make money from crafting so the market will be less healthy, and crafting will become even more a hobby for adventurers.
Seems quite a few people have a narrow scope of view. The only thing it would acomplish is making it faster to level. Whats the use in leveling a to make crap? If SOE wants to make it a more a sideline to adventuring they might as well make it like wow and on top of that narrow the scope down to one crafter class. Ultimate self serving crafting.
Some people still have a view of crafting for other players - not merely themslves.