Aeralik wrote:Fist it looks kinda silly when the horses jump because these are stilts after all not gnomish horseshoes. The main reason though is consistency. When a fae gets on a horse, the glide trait disables. The stilts use the same effect as glide but due to some differences between spells on an item and cast spells it wasnt initially possible to restrict it on the stilts. We took care of that and now the stilts will disable like fae glide.
I hate to just re-post what I said earlier, but:
What it looks like is irrelevant.
People have wildly differing opinions about what looks good and proper. Gameplay decisions should not be made based on aesthetics because you're bound to upset more people than you'll please. I'm sure the OP is much more concerned about gameplay than he is about fugly bouncing horses.
So am I.
Gameplay > Realism.
On that note, perhaps a Fae's glide ability should NOT disable when they're on a horse? Or indeed, as mentioned by a previous poster, perhaps Fae could buy stilts to have their glide ability reactivated while on horseback.
Let's face it, they spent their attribute point on GLIDE, they spent their hard-earned cash (and possibly status too) on a horse. And again, it's an either/or situation. Too many restrictions equals a dour game, imo.
There's more options that taking something away from players (like the nerf to Mystics' SoW enhance to make Bards feel better. That kind of robbing-Peter-to-pay-Paul thinking always leaves people with a bad taste in their mouths. Bards are still not happy, and Mystics are [Removed for Content] off. Well done!)
P.S. GAMEPLAY > REALISM!