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Unread 02-14-2007, 06:17 PM   #13
Haciv

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Join Date: Oct 2005
Posts: 278
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Aeralik wrote:
DobyMT wrote:
Norrsken wrote:
Windowlicker wrote:
You can thank the PVP servers for the horse changes.
No, the ones begging for new, more realistic horse graphics are the ones to blame.
No, this is another PvP request coming to our PvE servers.  See, in PvE, super jumping on a horse does nothing to affect gameplay.  On PvP, it certainly does.  This change makes a person choose between running fast, or jumping far.  That doesn't change the leash on a PvE mob, but it does a PvP PC.  Please keep the PvP complaints coming so this game can become MORE of the shell that it has become since in the inception of PvP.
Not every change is about pvp and this definitely wasn't.  Once again if we wanted this disabled in pvp we could have attached the same requisite and used an and condition for pvp servers.  The main reason behind the change was twofold.  Fist it looks kinda silly when the horses jump because these are stilts after all not gnomish horseshoes.  The main reason though is consistency. When a fae gets on a horse, the glide trait disables.  The stilts use the same effect as glide but due to some differences between spells on an item and cast spells it wasnt initially possible to restrict it on the stilts.  We took care of that and now the stilts will disable like fae glide. 
Lame.   What you should do is keep it as-is and tell fae to buy a pair of stilts like everyone else.  It would generate a lil business for tinkerers and keep everyone happy.
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