11-10-2006, 08:26 PM
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#17
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Loremaster
Join Date: Sep 2005
Posts: 1,194
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Iglindor wrote:I spent too much time writing, a really big post timed out, its gone. Lucky you Kaal. That may be just as well. And i'm certainly not going to be in this topic accidentally bumping this 'large guilds should rule' solution (?!?) wich also incidentally has some 'small guilds can beg for help from large guilds' mixed into it. It really makes it shine though how Kaal think things should be.Large guilds.No small guilds past GL 30 they are not really worthy.Egoism, Elitism, Jealousy i dont know what it is. This isnt even about the numbers, its about long term group goals suddenly being changed in a very demoralizing way. Not to the large guilds, but the small ones.Better stop writing, so this tiny post doesnt 'time out' aswell. :smileysad:
I will be honest as I have in the other posts, I feel the same way. The system as it was initially changed designed, despite the nay sayers favored the larger motivated Guilds. No longer was there a patron system that hurt Guilds with members that did not partisipate as well as artificial caps. If you had a large Guild and the members were motivated to level the Guild, they could do so quite easily as they had the workforce to accomplish far more writs than the smaller Guilds. As I have stated on the diminishing returns suggestion, it needs to be reversed. Imagine, from a Adventure standpoint if you did diminishing returns on Vitality? Everyone knows that the rough levels on a Guild are past 25. You would have to be quite rich to be able to status buy your way to a 50 Guild which is the way it should be anyway. Here is my proposal:1. Set a base percentage on what SoE has determined in the past as a fair leveling platform for the smallest legit Guild. We do this on NPC's as the difficulty on the lowest level of trash mob is set to the non-raid geared entry level player so they can still level and enjoy the game. Obviously, that level is 15% as that was their minimum divisor. I honestly don't see how you can develope a system that says it takes a 15% contribution towards GSP to keep a small Guild in a fair leveling position, then say lets make it fair by making that contribution 5% across the board.2. Everyone, every guild gets 15% no matter the membership. This allows small Guilds to continue leveling without change and larger Guilds to get 3x the status for extra partisipation, or equal status if they simply do the same amount of writs as the small Guild. Small Guilds can't expect to be able to level as fast as 100 motivated players working at the same task can. Large Guilds can't expect that 6 members could level without spending 75% of the time doing writs on what would amount to over 360 writs a level post 30. 3. Make Status Turn In's No-Trade. The largest exploit being encountered is the purchase and turn in of status items by the stack. There is no reason, being they earn "Personal Status" for the player awarded the item through a drop that the item can't be made No-Trade. This would also reduce some of the BoT farming going on in some areas where I have wittnessed them being there day after day, every hour of the day and then selling off stacks by the hundreds. The three above suggestions allow the Larger Guilds to have a far greater incentive to push their members to go out and level as they gain over 3x the GSP on writs. It allows the small Guilds to continue earning 15% and gaining benefits from a very high amount of personal contribution/partisipation. It shuts down one of the largest exploits being used while kicking some botters off the field. I view it as a win/win.As far as recognition being based on a huge Guild ~vs~ a Small Guild, it's done all the time in RL. Companies often throw retirement parties for that Janitor that was there every day for 30 years with a smile doing what they could even though it in no way compared to the job accomplished by the Ceo, it compared in the effort that was put forth. I think that's how the rewards need to be viewed, not who did it better, or on a larger scale, but rather did they really try their best and do as much as they could.Aside: (ramblings of an old fart)...When I was a kid we had cereal boxes that offered what, at the time, appeared to be fantastic magical rewards that could change your childhood simply by possesing them. They cost almost nothing, but required 25-100 box tops to be able to get. In the end, you ate boxes and boxes of sugar coated frosted flakes and began to doubt that they were Greatttttt!!!!!! around box top 20. Kids went around the neighborhood scavaging that box that was tossed with the treasured box top on it (silly adults). In the end, all that scavaging and eating Tony's gruel....errr.....frosted flakes paid off when you got that final box top and a postage stamp. Then they added a little perk that said you could send in say 10 box-tops and $1.00 to get the reward. For most of us kids at that time, $1.00 was, well...it amounted to 20 lost trips to the penny candy store and was simply too much money to get their hands on. Some kids of course found ways to earn the dollar, others had parents that could afford the dollar, so the system still worked because you could still get the item with 25 box tops. The cereal companies knew this and kept the 25 turn in knowing there were kids out there that would still go through all the effort to get 25 box tops and that was a nice incentive on both sides.What if the cereal companies turned around and said from now on it's $1.00 or 75 box tops? How many kids would drive their parents nuts for the $1.00? How many kids would stop collecting box tops knowing that it takes far too many to purchase something of any value to them? This of course never happened because the cereal companies realized, rightly so, for an incentive to remain an insentive, it has to be a reachable and realistic goal. Same goes with Marathon Runs. There are runs made for the casual runner that can be accomplished with a great deal of effort. There are runs that the dedicated runner can do that the casual, no matter how well trained should not even attempt. Then there are runs for the professional that we all watch on TV and admire. Obviosuly the runs for all three can be accomplished by the professional, but the casual is limited to one run and the dedicated two runs. Different levels open different avenues of opportunity. With the base level being open to all three levels, there is no reason that needs to be scaled to the professional level.Message Edited by Zarador on 11-10-2006 07:44 AM
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