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Unread 09-03-2006, 09:11 PM   #24
TheStateFish

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Join Date: Nov 2004
Posts: 153
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KazzySoJazzy wrote:

CalypsoCGN wrote:
Outside of agro radius...you must be kidding me...have you ever played a sorc class in the end-game and not just grouped with them?????????????????????
I don't think so, if you say that it is more than we should be getting!!!!!

It doesn't matter where we stand...we can draw agro from all positions...

And 10% would still be a SMALL amount of agro tranfered, if you keep in mind how much agro we are actually creating and how much of this would still be on our side. This is especially hard for warlocks, as we are more of an AoE class...

3% is just a punsch in the face of every sorc...

And yes, I knew that it would be 3%, but I thought that it would be 3% at the lvl the spells get intoduced first to the classes as app 1 version and not the T7 M1 version...

Message Edited by CalypsoCGN on 09-03-2006 08:08 AM

Message Edited by CalypsoCGN on 09-03-2006 08:11 AM



First sorry about aggro radius meant AoE, fixed that.

 

Next, either tell your MT to spam aoe taunts so you can go all out (which I doubt he will), or you can monitor what you spam on multiple mobs.  I have been raiding for a bit now and usually every time a wizzy or warlock die it is because they 1) do not know what aggro control is 2) hit fusion ASAP 3) newb, see #1

 

Here is something for you to look @:

 


First, the MT spams all taunts.. thats their job, but the timer on the aoe taunt is 30 seconds or so isnt it? you're a monk, you should know how much you suck at holding aggro.If you ahve been raiding for a little bit now and notice the wizard and warlock are dieing without being #1 on the parse, then you are already seeing our problem. Pet classes can out parse us without worrying about aggro because they split it with their pets. The scouts can go nuts because they either have major hate dumps or deaggro skills. The sorcerors are truely glass cannons. We can't even do moderate dps without pulling aggro unless we have 3-4 other classes helping us with aggro.I as a warlock am dead at aound 800dps without at least a troub with me and a dirge with the mt. add a swash to the mt, and a coercer's harmonious link on my end and i can maybe do 1200-1400, but only with a troub and coercer in my group, and a dirge, swash, and coercer/assassin in the MT group can i approach 2000dps. We are at the mercy of oter classes in ways a monk can't understand, and our potential is wasted because they haven't the skills to handle our dps. We need a tool to reduce the strain on the rest of the raid while increasing it's efficiency. We need 10% on the new spell lines, minimum, and we need the aggro transfer to work on whoever we cast it on so that all sorcerors on the raid can actually benefit from it. Or, make it 30% but group only so a warlock can jump into the MT group and all sorcerors will still feel the benefit.As for your fun picture, jack is a swash, he could just use his threat position decrease combined with his FD aa and not get a scratch. Then again, with his hate transfer, he wouldn't pull aggro in the first place.
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