Thread: Repair Costs
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Unread 09-02-2006, 09:04 AM   #74
Barx
Server: Antonia Bayle
Guild: Mayhem
Rank: Officers

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Join Date: Nov 2004
Location: Manors of Mithaniel, New Halas
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I really like the reduced cost of repairing fabled.It won't make a huge difference IMHO for hard-core raiders that make a lot of money. It probably won't make a huge difference for any kind of hard core raider.But where it makes a BIG difference is for raiders like me. I raid part-time with a group of folks that change (its an open raiding alliance). We do tough stuff, but yeah we're not on par with a hardcore guild, because we're not a hardcore guild (its not a guild at all...). We're just a bunch of folks who want to see things we wouldn't see otherwise, to be able to say "Yep, I was there, I killed that guy" and maybe get a little loot out of it.Since we're not so 'uber' and such, it can cost us a lot to repair. Even having only a couple of fabled pieces (3) and mostly legendary, it still costs me 20-30g for a full repair. Now thats now a whole platinum, but when you figure that I need a full repair every raid or 2, and every now and then just from regular adventuring, and I don't get any stipend or profits from the raid beyond gear, those costs start adding up quick.But now, I'll be able to have a little bit more money for other things. I'll have that extra bit of cash to purchase that Master I. No one loses with this change. Sure, a money-sink just got smaller. But to the folks with *massive* (I'm talking hundreds of platinum) amounts of wealth, it's not going to make a difference -- they can still spend or save however they want. But us folks who get a couple fabled pieces, us folks that only play casually but still want to see the endgame, we get a break.
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