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Unread 02-16-2006, 08:40 PM   #22
DarkLegacy2005

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Join Date: Nov 2004
Posts: 152
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This is bull that is gonna affect you by 50%. Are you completely wack? Thats as if they said 'poison is now cosmetic,' which is far from the case. Its making it so that the procs are based off the first strike of a CA. Not to mention its painfully obvious we as rangers needed a fix. Even moorgaurd pointed out rangers doing 4000 dps... DPS. Thats nuts.
 
I have never, EVER, seen my poison account for more then 40% of my damage (and I buy the BEST poisons for my tier), and I parse ALL the time. So even if this cut this to 1/3, which I doubt it does, that means a drop of ~30%, but lets be pessimistic and say 35%. Even that sounds off beat. Example:
 
If I have 10 CA's that all have 3 hits involved in them and are 3 second cast times, I effectively have one strike every second, right? This is not the case with Rangers, but we are being pessimistic about this, remember? This would pose the greatest drop theoretically. I have noticed that the CA's do on average a little more then the tick of a poison, or DD, depending on what you want. We are going to choose DD poison for this, hence if each hit did 100 damage, the DD on the poison would be roughly 80 or 90, but lets just say 90. Remember this is on average they are better... I know some are an exception.
 
Lets pretend I have a 25% to hit on my poisons, so saying I have good luck and it goes 40%. That means on 12 hits, my poisons proc. Now it dots every 6 seconds for 1/4 the damage, but lets continue being pessimistic and say it dots every 4 seconds for 1/3 the damage. Only one poison can be on at any given time, so for simplicity's sake, it strikes an additional 1/3 normal poison damage every 4 seconds. That means:
 
My damage =
30 Strikes * 100 damage due to CA's = 3000
12 Strikes * 90 damage due to poison = 1080
8 Stirkes * 30 damage due to dot = 240
 
Total = 4320
 
Where in the hell do I lose 50%? Poison isnt even equal to 50%. But you know what, we are being pessimistic, lets change this model so that poison = 50% of my damage. That means I need 1320 to = 3000, which is roughly a 3x jump. So now:
 
My damage =
30 strikes * 100 (CA) = 3000
12 strikes * 270 (poison) = 3240
8 strikes * 90 (dot) = 720
 
Total = 6960
 
Now poison accounts for about 57% of my damage. Perfect pessimistic model, lets use it. Now lets say I only proc on the first hit of each CA. That means 40% of 10 hits, so 4 procs. The dot amount stays constant (isnt affected due to the fact that its over time and we are pretending the first hit lands a poison for simplicity's sake).
 
My NEW damage =
30 strikes * 100 (CA) = 3000
4 strikes * 270 (poison) = 1080
8 strikes * 90 (dot) = 720
 
Total = 4800
 
Or rougly 70% of what it used to be. ON AN ENTIRELY PESSIMISTIC VIEWPOINT. Realistically, it should proc once every 6 seconds, do less damage then my average CA's, and dot for 1/4 of that damage.
 
My damage =
30 Strikes * 100 damage due to CA's = 3000
12 Strikes * 90 damage due to poison = 1080
5 Stirkes * 23 damage due to dot = 115
 
Total = 4320
 
My NEW damage =
30 strikes * 100 (CA) = 3000
4 strikes * 90 (poison) = 360
5 strikes * 23 (dot) = 115
 
Total = 3475
 
Or roughly 80% of my original. So somewhere between 20 and 30% is what you can expect, but this is even still less accurate as I am assuming you are hitting with CA's that all have multiple strikes in them, not counting auto attack, and not counting other CA's you might be doing. All those should drop the % even more, probably enough to put it near the 20% range, which is a perfectly acceptable 'nerf' considering 4000 DPS on some rangers and the fact that I almost always do near 1.5x the other DPS classes I have grouped with.
 
 
'The sky is falling, the sky is falling!'
 
 
 
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