I know the Chicken Littles in this game will always find something to gripe about with any change, so I really shouldn't be surprised to read long portents of doom like this riddled with words like "WoW" and "dumbing down", but really...1.) Class choice at first level. You're crying about this being somehow a descent to oversimplicity? This has been a staple of most class based games FOR DECADES. "WoWization" - puh-lease, you might as well call it "EQization" or "DAOCization", "Rogue-like-ization", "D&D-ization", or whatever other melodramatic, angsty, "ohnoes change is badwrongscary!!!" catch phrase you can. Yes it's different. That does not make it bad. Breathe into the paper bag and get a grip. Illusionists will have to spend their first 10 levels as illusionists, not as wizards, shadow knights will be shadow knights from the start, not warriors and paladins. This is bad? Uh huh...2.) Elimination of subcombines in crafting. People seem to be decrying this under the misperception that it will somehow make it easier to level a crafter character and make worthless all the work it's taken them to get to the 60th level as a crafter. This is absurd. It actually makes the process of levelling as a crafter *more* difficult, as the elimination of subcombine components means a significant reduction in first-time pristine crafting experience. It is a boon to those who are heavy crafters, as it in the end is simply a reduction in the toil they need to get to the actual stuff that sells, and is in demand by the end user. Again, the SKY IS NOT FALLING.I know I'm really just wasting my breath. Truly, by all means, continue to wail and wring your hands, and utter your laments and dire predictions. The game will continue to evolve, continue to change, and I'm sure with each step, you'll find something dire. The rest of us can just roll with the punches, take each change in turn, and evolve and adapt with the game as it grows.
Message Edited by Ultharion on 02-02-200601:04 PM