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Unread 02-02-2006, 11:10 PM   #16
greploco

Lord
 
Join Date: Feb 2006
Posts: 76
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Just curious, you said that you read up on everything before you dove into the game.  If you already knew a lot about the classes and such, then why would you really need to observe the differences before making your decision?
 
I learned additional information in observing the game in action if not from my first person view then from by teaming with people and observing them in my leveling from 1 to 19 as well as talking to people ingame while I was playing.  the fact is though, even if I did play my subclass right from level 1 I still wouldn't know what it's like at level 60, that's true for all mmo.
 
I'm a very experienced player and from playing the classes on the isle of refuge you can get a basic idea of what each archetype is supposed to do, ie. scouts damage with fast melee attacks, casters use ranged damage, priests heal and fighters tank, but that is a very shallow bit of what your final classes will do and they end up branching off in other directions in many cases.
 
Na, it still gives you a basic idea of what the future holds, and that's all you can reasonably hope for at the low levels anyway. 
 
The first time you go through it, yeah it's ok, not that big a deal, but anytime you make an alt, you have to go through the same process, even if you know exactly what you are doign and what you want to play.  And for people that want to make alts of the same archetype, ie. a wizard and a warlock or other mage class, they have to go through another 19 levels of playing with the same generic archetype and same generic spells.  It becomes irritating quickly to have to do all of taht over again any time you want to try a new class.
 
well, I could believe that. 
 
but as someone else posted, and I paraphrase here -- it's not really that bad.  It's point of view really.  I did find it a little irritating that I couldn't try out a bunch of things before I decided, but once I had an idea of what I wanted and followed through with it I found the process enjoyable and didn't mind the earlier irritation.  and as I said before, I enjoyed the reward of attaining my final class subtype and I'm sorry to see the little progression system gone from the game.  It's a bean counter decision to make the game simpler and more accessable, more wow-easy like, and it's a failure of vision on the part of management -- you don't win by being like the other guy, you win by being a better you. 
 
but that's just my 2c from seeing what I have seen. 
 
 
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