landru wrote:Hey, just thought that I would chime in on this part. I played a defiler on test for about 7 levels and found that their sacrificing heal would suck down the life of the defiler by 20%-50% depending on level. That made for a few quick deaths since it put me at a major disadvantage against the mob since using it equated out to a sudden large drop of heal with no real heal effect. I understand that it was made for healing a group member, but at such and earlier level I don't feel that it would leave a good taste in a new players mouth. All-in-All the rest of the spells was fine and the class played well. The sacrificial heal pretty much removed it's usefulness from solo'ing though. Made it leveling a bit slower than some of the other classes that I've played on test during this patch.
Crippler66, please double check my assessment of the class and tell me if you feel the same way.
The last update I think fixed that sacrificial heal problem. I did not have any problems at all with this. I have to agree with you, the leveling was a little bit slow but the class did play pretty well. As I posted on my first post, I didnt get a real good feel for this class for whatever reason. So when I am done with the rest of the classes I think I will take this one further.