Back to the subject gentleman !
I choose conjurer, after trying various other activities, because I wanted a class that could solo and was relatively balanced. (Yeah, yeah, spare me the 'MMO is for group only' part, please !).
Before the patch I had a class that dealt ridiculous damage by itself, but had some utility, plus for solo, a *micro* group by itself (could tank a little and heal tank a little).
Of course our group value was nowhere what our wiz / warlock brothers is !
Now :
- My overall reaction to LU13 is positive : many small changes on the game, interface, etc..
- But I don't know where I stand DPSwise
- I'm not sure I retain as much utility
- My tank pet is largely better a keeping agro, but can't keep alive.
I feel that the tank pet mitigation nerf was a bit violent. That he doesn't do much damage is okay. But against on a one against one fight against a '1 or 2 con down' equal level mob, he should hold damage quite well.
Plus that renders our pet heals as utterly useless. Without mitigation, pet looses massive heal, and no small healing can help that.
Tested adIII air & fire against low con mobs.. They die 
I heard that a few days before LU13 Moorgard managed tu duo heroics with necro and then decided they should adjust it (necro with full fabled and master ?) And I feel that this last minute change that was done is too extreme.. Changing what was perceived as too much mitigation into... 0 ? Adjusting doesn't mean breaking it to nothing ;b There's surely a wiser middle point ?
Of course Tank Pet shouldn't be able to tank as well as a real Tank. (That's sooo obvious !?!) Still don't destroy the nice solo ability of our class by nerfing them like that. A tank pet should be able to tank better, or there's no point to summoner classes ! And
All things being equals, we're very *far* *far* away DPS wise from our wiz / warlock cousins. a 300dmg max DD spell at level 50 anyone ? Even my guildmaster fury can deal 1000 with her arts/spells... Besides much of our damage comes from very fragile sources (pets get kill fast against strong oponent.. bye bye swarm pets... bye bye DPS). So it's only fair that we should retain some better solo value !
So either summoners are a real and equal class and should have a place, which means either raises them as n°1 DPS as wiz / warlock, or let them have a better tank pet to improve solo aspect, meaning that players can choose, as a mage, whether they want to shine as DPS dealers, or as excellent soloers.
Howeverwise we're just gadget magicians with a toy pet..
Well averall I appreciate the work done by SOE, it's not a 'trash LU13 reply' 
My 2 cents ;b
** Please mister tank, look at what pet tank are now before counter-arguing a legitimate plea from another class. It's not constructive and mis-informed to act such ! We're all here to enjoy the game. And yes it's legitimate that tank classes remains far above all other classes on tanking ability. No summoner asked otherwise **
Message Edited by Jorun on 09-15-2005 12:40 PM