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Unread 09-11-2005, 11:16 PM   #80
Gwide

 
Join Date: Mar 2005
Posts: 86
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SniperKitty wrote:

Get to the top?  Hard core wanna be?  It is not important to get to the top.  It is important to have fun along the way.  I don't want mundane boring faction grinds placed in the way just to fill my time.  Thats EQLive, not EQ2.  If they make EQ2 into the grind that EQLive was, they deserve the casual's wrath because we were told it was going to be different for EQ2. - Gwideon


Guess what, in Bloodline Chronicles and Splitpaw Saga, you had a spell you had to earn and didn't get automatically when you reached that level.  You earned it by questing and gaining faction with the merchant who sells the spell.  It'll be the same way in DoF.  It's the only way SOE will get a majority of the idiots to go to DoF content, instead of buying DoF and Harclaving their way to sixty or grinding in PF/LS/SE.  Note, these spells will also be dropping off mobs as Adept 1's and Master 1's and you can learn them that way too.


When was the last time you dinged a level in EQ2, and didn't recieve a spell upon level?  Both BLC and SPS were expansion packs, DoF is the first full expansion that increased levels.  It is core EQ2. 
 
Players should be encouraged to go into DoF because it is fun content, not forced to in order to progressed.  Why is it so important to you to make sure people don't Harclave to 60?  If they want to do that, I don't see the harm. I didn't do BLC nor SPS just to get the spells, I played them because they were fun (well at least mst of it).

SniperKitty wrote:

I was the epitome of casual in EQLive.  I don't mind working for my rewards, but I want there to be a challenge to it.  Grind is bad.  Challenge is good.  As long as the challenge isn't hair pulling frustration.  I liked the access quest for Splitpaw.  I liked the access quest for Bloodline Chronicles.  Progressive instanced zones that were a challenge without making them a grind heavy "look for the rare drop off the rare mob" type.

EQ2 is very accessable to the casual gamer.  Moreso now, than at release.  Aside from the difficulty of combat and guardians being the only raid tank, I'm pretty happy with EQ2.  They're fixing combat and hopefully that will fix the raid tank problem too.  Guardians shouldn't be the only one allowed to tank all the raid content.


I don't mind working for rewards either, and I don't disagree with anything you have said here.  If the faction work is fun questing and not something just thrown in to slow progress, I won't be upset.  However, if Beta had the spells granted at level until recently, it sounds like this change might be that.  
 
I guess we will see what the final product looks like tomorrow.
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