View Single Post
Unread 04-28-2005, 05:43 AM   #65
Ishnar

Loremaster
Ishnar's Avatar
 
Join Date: Jan 2005
Posts: 423
Default



Nibblar wrote:

Ishnar,

Your post doesn’t address all the abilities and skills, only aggro, mitigation, and avoidance.

These have to factor in as well.

- Healing
- Liftaps
- FD
- Wards
- DPS
- Miscellaneous Buffs (mit, def, offense, etc…)
- Base HP and Power

Cant just look at avoidance, mit, aggro without looking at the whole package. The extra abilities and skills are what really defines the subclass anyway. Adjustments for any imbalances should be made in the subclass unique abilities and skills IMHO.



I was just trying to cover the 3 basics of tanking.  All the other abilities do is modify them and therefore would be included in the package, when I say avoidance that would cover the appropriate buffs.  Healing and wards are just mitigation with a different name, dps isn't the tanks job but can be thought of as mitigation as the faster something dies the less damage you take, lifetaps is healing and therefore another form of damage mitigation, HP is more mitigation because the more HP you have mitigates the percentage of damage you take from each attack, FD = Aggro, etc., I wasn't ignoring these things, they are included.   

There should be a platform or goal for each class.  If we were to chose one of those options I offered, then modify all spells and skills keeping in mind the reletive intended strengths of each class, the results would be far more balanced than trying to approproach every aspect separately then getting confused about where the classes should stand relative to each other.

Plus, the other skills aren't what define the classes they just add flavor.  The role of the classes is still tanking ultimately breaks down to mitigation, avoidance, and aggro. 

Ishnar

Message Edited by Ishnar on 04-27-2005 06:55 PM

Ishnar is offline   Reply With Quote