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Unread 04-27-2005, 03:41 AM   #88
Velda

 
Join Date: Dec 2004
Posts: 6
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Konda X wrote:
30 Warden here, and I'm not so much upset about losing the ability to parry but with how it changes class balance.  Tanks are already godly and nobody can keep up with them in the solo game.  They can easily take groups of green con heroic ^^ encounters without even getting hit, I as a priest however am very limited in being able to solo.
 
Right now fully buffed I have 52% avoidance, 21.5% of that is parry, and in the current state I have a hard time taking a 25^^ single pull without dying.  Mages can do it with roots or pets, tanks can do it without even getting hit, but I rely on my avoidance because of my light armor.  I dont have enough power to kill something and keep myself healed with the current avoidance, this makes it so much harder.  I really dont want to be required to group all the time. 
 
Clerics get heavy armor, and I know we are supposed to be balanced by the ability to do more damage, but as I level up the damage I do just gets worse and worse.  Before making a change like this place revamp some other aspects of the prist class, or change tanks so they actually NEED HEALS, instead of making a difficult job even harder to play.



/agree

Defilers have the same soloing issues... ^^ encounters eat our power for lunch, even if they're blue / green and it gets worse at the higher levels. Apparently Healers are not a Solo class, at least not with the current game dynamics. Even some even and higher solo mobs are a challenge as we can't kill them fast enough.""

 

I just had to post on this part alone... Templars can't solo  ANY mobs that aren't conned as "suited for an individual" period.  We are the very lowest dps in the game.  At level 43 I watch all other classes soloing group mobs that would wipe the floor with me.  I'm wearing all orange gear using Hiero Crook  or Moonlight hammer/shield.  I have good wisdom and my spells are all at least App4... yet I couldn't even scratch the mobs I see Furies and Wardens soloing (with some risk I'll admit) and forget about melee classes and what they solo.  I watch them tear thru groups like it's no one's business... it's no wonder that finding a group is nearly impossible... we're the worst dps, slowest levelers, and we have almost the worst heals in the game.  And now they want to make us suck even more.  We even have the crappiest buffs.... I see wardens buffing my Wis thru the roof, shamans with str/agi buffs galore and sow, but hey, I can make lower level people bow!  And I can give a group a couple hundred extra hps at most.... means very little when I'm trying to heal a 50 guardian that has around 6900 hps and my best heal does 690 hps with a 4 sec cast time and a 9 sec recast time.  Now if the mobs would just stop swinging long enough for me to cast that 3 or 4 times.... instead of nerfing us in any way they need to address healing and solo ability because right now Templars have no solo ability compared to all other classes (except illusionists).   I feel really bad for all 3 or 4 of them in the game.  I don't see why it's a requirement for any decent xp group to have 2 healers minimum.  If anything it should be more like EQ1... Clerics (Templars / Inquisitors?) should be flat out the mainstay healers period.  Druids and Shaman should be healers but more in a buffing/debuffing way since they already have all those buff spells.  No matter what they do healing classes are going to get the shaft because there's no easy way in this game to balance the healing duties without screwing someone over. 

 

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