They changed it because a 29 monk with semi decent gear, a few rares, adept3's. Nothing fabled can solo a green con ^^ spider at the ent of RoV. Essentially I pull, go AFK and come back when the battle sounds stop and do it again. 45% xp with vitality doing that last night and I didn't have to do a thing. Solo content IMO is an outside thing, group content is inside a dungeon. Obviously there should be outside group content because dungeons will get packed with players. See RoV golems on a peak time and you'll see 3 groups pulling the golems from 3 directions. There has to be an overflow area. So again, solo content should only be an outside option, near aggro mobs with 'safe' pull spots. Group encounters outside are along the same lines. Keep the non aggro mobs along the basic travel routes people use to get around, with significantly less xp involved, or just not many mobs in the area (same effect as minimizing the xp for the non aggro mobs). Everything in a dungeon should be tuned to a group encounter aka heroic. The further in, the more difficult it gets. No one should be able to zone in, and solo a green group encounter. This happens and its a step in the right direction.