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Unread 02-19-2005, 04:13 AM   #19
Yama Seish

 
Join Date: Jan 2005
Posts: 21
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Wascen wrote:If SOE set a number of attunable "charges" today, then in two months the forums would be full of people screaming that three is not enough and that they need five charges. In six months, it'll be ten charges. Etc.--------------------------------------------------------------------------------------------------------------Then regardless of wether we have three or one, people will always be complaining? To some extent people will complain, sure. Once the change is semi-permanent, however, the clamor will subside.So, the problem with three charges, or whatever, is that one has to worry about being careful in what one purchases? This is not that big of a problem, in my opinion. We already have a broker system with all sorts of filtering opportunities to make searches simple. Want to add an option to filter items that have been already attuned once, or twice, or thrice? That shouldn't be a problem.In my opinion, the added freedom to play and dispose with one's own items as it is seen fit by the player largely off-sets any "complication" in the pricing system. The "whole point" is not to make trading simpler, but to take items out of the economy. By making everything that gives stats attuneable, the choices available to the player diminished greatly. Giving them some more space to play around while still making sure the items leave the economy is a good balance between both positions: the general and the particular.Peace
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